Categories / opengl-es
Understanding the Limitations of Context Sharing in iOS: A Guide to Vertex Array Objects (VAOs)
Understanding Full-Screen Background Textures on iOS Devices: A Deep Dive into Y-Offset Conundrums
Understanding the GL_TRIANGLE_STRIP Drawing Glitch in OpenGL ES 1.1
Here is the complete code for a simple Android application that uses OpenGL ES and PVRTC texture compression:
Understanding glReadPixels() Fails in iOS 6.0: Causes, Fixes, and Best Practices
Understanding OpenGL ES 2.0 Performance on iPhone Simulator, iPhone, and MacBook Pro: A Deep Dive into Tile-Based Rendering and Beyond
Modifying the Color of the Teapot in GLGravity iPhone Project: A Deep Dive into Lighting Models and Color Schemes
How to Create a 3D Box Inside a 3D Container Box in iPhone Using CATransformLayer
Understanding the Issue with Displaying Texture Images on Devices: A Guide to Working Around Non-Power of Two Dimensions
Troubleshooting OpenGL ES Sprites Not Rendering on iOS 7.1: A Step-by-Step Guide